Great submission for the upcoming Google Android mobile platform. The rather dense description is:
"Enkin" introduces a new handheld navigation concept. It displays location-based content in a unique way that bridges the gap between reality and classic map-like representations. It combines GPS, orientation sensors, 3D graphics, live video, several web services, and a novel user interface into an intuitive and light navigation system for mobile devices.
But watch this video summary to get a real feel for the possibilities of tagging the reality around you with a mobile device:
Enkin from Enkin on Vimeo.
Imagine being able to provide real-time embedded support that is contextual to what a learner sees in the world around them. Any mobile worker who moves into a physical space that is initially unfamiliar could now access real-time commentary from a valued peer group or expert panel. The potential for the utility, telecoms and construction industries who have large numbers of staff working on our streets is enormous.
Lars Hyland explores how technology and research enhances communication, learning and performance in the workplace.
This blog collects my ideas, articles and reflections on e-learning, social media, mobile and anything else that helps build better learning experiences.
All views expressed are my own.
Showing posts with label Google Trends. Show all posts
Showing posts with label Google Trends. Show all posts
Monday, 23 June 2008
Friday, 21 December 2007
Google Trends
It's that time of year again, a time to reflect on trends past and future. Sparked by Tom King's comparison of authoring tools I thought I'd take a fresh look at what Google Trends can tell us about e-learning and the wider training industry.
There is a seemingly endless debate over how to spell the name of what we do. Are we "e-learning" or "elearning" or "eLearning"? Google Trends suggests that the hyphen is gradually losing ground over the past four years. So just as "e-mail" has become "email", this is perhaps a sign of our industry's growing acceptance.
Having said that, when you compare "training" to any spelling of elearning, our industry still hardly registers on the chart in terms of volume. Curiously, there is an annual peak in interest in training at the start of each year which then steadily declines through to Christmas. There is also a clear overall decline which is countered by a steady rise in news citings, maybe due to talent management and skills issues became more mainstream political issues. In terms of market activity and interest in e-learning in general, there are clear signs that more and more training is becoming blended or delivered fully online. In the US, the ASTD found in its latest State of the Industry report that 30.28% of learning hours were technology-based delivery in 2006. This can only have grown this year.
In the past 12 months, we've seen the emergence of genuine interest in Performance Support, Mobile Learning and Serious Games while for all the chatter in the industry this year, Informal Learning doesn't even register in its own right – yet. Perhaps this is because the shifting focus on supporting learning anywhere, anytime and using engaging, game/simulation design models is more naturally aligned with informal methods.
There is a seemingly endless debate over how to spell the name of what we do. Are we "e-learning" or "elearning" or "eLearning"? Google Trends suggests that the hyphen is gradually losing ground over the past four years. So just as "e-mail" has become "email", this is perhaps a sign of our industry's growing acceptance.
Having said that, when you compare "training" to any spelling of elearning, our industry still hardly registers on the chart in terms of volume. Curiously, there is an annual peak in interest in training at the start of each year which then steadily declines through to Christmas. There is also a clear overall decline which is countered by a steady rise in news citings, maybe due to talent management and skills issues became more mainstream political issues. In terms of market activity and interest in e-learning in general, there are clear signs that more and more training is becoming blended or delivered fully online. In the US, the ASTD found in its latest State of the Industry report that 30.28% of learning hours were technology-based delivery in 2006. This can only have grown this year.
In the past 12 months, we've seen the emergence of genuine interest in Performance Support, Mobile Learning and Serious Games while for all the chatter in the industry this year, Informal Learning doesn't even register in its own right – yet. Perhaps this is because the shifting focus on supporting learning anywhere, anytime and using engaging, game/simulation design models is more naturally aligned with informal methods.
Subscribe to:
Posts (Atom)