Monday, 12 March 2012

#SLCONF 2012–Social Learning in action

Last Thursday I attended the #SLCONF Social Learning Conference in London. It largely practiced what it preached – in that it proved to be a highly social discussion and effective forum for sharing ideas and experiences with an experienced group of professionals and practitioners.

slconf-2012-discussions

Good use was made of alternative formats and seeding conversation between groups. I think the fact that this was a relatively small group of people (80 odd?) helped ensure that everyone had a voice and an opportunity to contribute.

You can find Martin Couzins review of the event here which covers the key presentations made by Nick Shackleton-Jones (BBC and BP experiences), Tim Drewitt (Eversheds) and Priya Banati and Clare Norman (Accenture). Also Jon Ingham’s audio review of the event.

Ben Betts facilitated a session on Mobile Learning which managed to yield a list of 96 Mobile Learning App Ideas. Not all unique by any stretch, many already covered by existing apps out there, but it demonstrated that there is a real appetite for mobile learning support. There was a subsequent discussion around the difficulties of developing for mobile given the fragmented platforms and software environments, as well as the typical corporate security challenges currently raised by most IT departments. This led to the question of tools that can simplify this process, and Epic’s GoMo Learning platform struck a particular chord, given it’s ability to enable non-technical people to build learning apps – both web and native apps – to all major platforms (Apple iOS, Android, Blackberry) and form factors (smartphone, tablet, whatever next comes along).

Twitter adds value

I was an active user of Twitter to capture key points and contribute my own ideas as they arose from the discussions which I will summarise here. In conferences where this type of immediate social sharing and reflection is welcomed and integrated within the format, then it can add value for all participants and the wider virtual audience. By breaking down the traditional “lecture” format of most conferences, a much more interactive experience is provided for the those present, while offering virtual observers the opportunity to contribute further references and comment that can be fed back into the live event. Indeed, I benefitted immediately as a late train meant I physically missed the first 15 minutes but could contribute straight away with those tweeting and could enter the debate in sync with the room.

So what were my main contributions? Italics indicate some additional explanatory notes:

@shackletonjones talking about #sociallearning and his struggle with understanding what really underpins effective #learning

Emotion is key element #learning RT @bbetts: @shackletonjones I'm a fan of the affective context, check it out http://www.aconventional.com #slconf (Nick is right to focus on the emotional connection to lasting learning impact and memory formation)

70:20:10 model misused and misunderstood. Agree with this.

#informal #learning driven by culture. However technology beginning to influence culture. (Just see the effect of social media on the Arab Spring, marketing/advertising, entertainment and increasingly as the primary medium of social interaction especially amongst young demographics).

@shackletonjones another video you can't live without!youtube.com/watch?v=0d3oc2… (How to peel Garlic in less than 10 seconds) Nick shared a video related to breakfast cereal.

50%+ millennials are contributors not just passive consumers - key difference to productivity generated by #some #sociallearning (what this  means is that we are on the cusp of a big surge in creative productivity that if harnessed appropriately will lead to a huge acceleration in innovation itself but more importantly its real world application and sharing of what works and what doesn’t).

Focus on content generation strategy - need to foster contributors. Go to where the activity already is. Integrate. Seed & excite. (a pithy shorthand for acknowledging the need for some quality content and contribution that will stimulate a wider audience to participate in an authentic and sustained manner).

BP theHub being demo'd - seeded with 800 video clips from across the organisation globally. Works on iPad as well. Good reach. (good example of the Seed & Excite principle).

Unisys found that 3 min leadership videos generated more behaviour change than a 5 day exec training programme. Properly evaluated. (Will now follow this up with Nick for the full case study).

Learning styles brought up and @shackletonjones rightly doesn't believe in it. (that old chestnut came up again…so I promptly clarified…)

Learning PREFERENCES exist but the way we learn most effectively is broadly the same for everyone. The rest is about individual habits, skills, motivation (emotional engagement). (asked the wider HR community for comment)

Thx for retweet see my blog for more http://larsislearning.blogspot.com RT @CaribThompson: #slconf Lars mantra @larshyland "Less learning more often" (A long standing truism which is only getting more and more relevant)

For those interested I mentioned Lynda Gratton book The Shift - how the world of work is changing. (This book demonstrates the forces in the world that are changing the way in which we work, collaborate, communicate – namely the shift to the East, the disintermediation and connectivity of technology which circumvents traditional hierarchical models.)

@mikecollins WARNING social netWORK AHEAD http://bit.ly/zneyoL > quite apt this is published today given the great stuff coming out of #slconf (good contribution from Mike Collins at RBS Insurance injected into the discussion even though he wasn’t physically there.)

Discussed permission and context key to successful mobile learning support - Just in Time, context sensitive and valued content. #mlearning seen as supplementary to other learning support. (There is always a need for a variety of methods delivering interaction over an extended period of time – another of my mantras – Campaign not Course  comes to mind. People liked this at the event.)

Content, Connection, Collaboration, Community - Accenture model for building sharing culture #some #sociallearning (as Ben Betts pointed out “a lot of Cs”)

Accenture case study and book here #slconf

 

In Summary

A good conference which had the courage to allow a less structured conversation to emerge, collectively generating a lot of practical value amongst the participants.

If you also attended, I’d welcome your comments on this post.

Monday, 23 January 2012

Kraken awakes...slowly

iBook Author 3D version?
Well I awake from a blogging slumber in time for what should be one of the most vibrant Learning Technologies Conference and Exhibitions. The world appears also to have finally awoken fully to the benefits technology can bring to learning and training. Particularly when you take a more fundamental step in redesigning the whole experience so that the technology is at the heart of your solution not just an add on.

The past year has been a busy affair. A large part of it was leading the consultancy, design and delivery of Business Link's My New Business service on behalf of Epic. This provides substantial online learning support for those entering self employment and starting up their own business ventures, a growing band of people as the world economy continues its shift into a new era. You see the free service here - I'd welcome all feedback. You can also read a good article summarising the project by Alex Reeve, who led the Business Link e-learning content team.

Also 2011 saw some good progress on Retenda, an innovative learning reinforcement platform I've developed. More on that in the future.

In terms of knowledge sharing, the year saw me focus more on Twitter as a social Learning tool. It's a great way to quickly assimilate and share useful links to all sorts of digital resources. It's proved a great tool for me and I hope my followers. But I'm ready again for a longer form stint of article writing now. A step at a time though - from micro-blogging, to midi-blogging perhaps. Then see where we get to.

See you at Learning Technologies and Learning Without Frontiers. If you can't make it join in on Twitter using this hashtag - #ltuk12  and #lwf12.

Monday, 22 November 2010

Augmenting reality - technology is going invisible

Here's my article, just published on Trainingzone as the headline story, exploring how augmented reality and mobile technology promise to radically improve learning effectiveness. Would value your comments and feedback.
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The pace of technological innovation continues to surprise. This week reports suggest that, in theory at least, it will be possible to create new materials that divert light around themselves to render objects invisible. The magical cloaks of Harry Potter (also in the news this week), no longer seem so far-fetched.

The technology of today, however, is also striving for invisibility. It's getting smaller, more integrated and embedded into the world around us. As a result the way in which we interact with it is changing in fundamental ways. This Christmas, one of those must-have gifts is Kinect, the add-on for Microsoft's X-Box game console. Kinect drops the need for a physical controller meaning the user can play a game simply by waving their arms, hands, legs or any other body part for that matter. The reported levels of engagement this generates are profound as the suspension of disbelief, so core to game-play, is deeper and more sustained.

This gesture-based control is all around us, on our smartphones, tablets, touchscreen laptops, TVs and as things develop, on any appliance or surface that needs a communications interface of some sort. But that's not all, technology is becoming wearable in the form of heads-up display glasses that let you watch movies on what feels like a virtual 52" TV screen, cameras that record everything you say and do, storing it in your 'life-cache' or streaming it straight to Facebook for all to enjoy. All this breaks down the barriers between real and virtual worlds.

In fact we can 'augment reality' with applications on our phones that can automatically annotate the world around you (as seem through your camera lens) with useful, contextualised information that helps make better sense of your surroundings and so inform the choices you make. While many of these applications (Layar and Google Goggles are two such examples) are entertainment-oriented and aimed at promoting social sharing or marketing, the additional potential for learning and performance support cannot be ignored. For example, a neat barcoding technology called QR codes, can be used to tag a physical space and with the simple process of pointing your camera phone at the code can automatically call up information stored online that is relevant to that physical place. This is a great way to help new staff navigate around their new workplace, to provide specific health and safety advice for instance or explain how shared equipment works (removing paper jams from the printer perhaps?). Direct links to short 'show me' videos or photos can quickly answer problems or questions and save time for all concerned.
 
As technology becomes transparent – invisible even – we can seamlessly integrate it into our everyday actions, providing valid access to supporting information and guidance. For example, BMW created an intriguing proof of concept video demonstrating how a car mechanic can use heads-up display glasses to guide them through maintenance procedures on a car. The benefits are tremendous as it means a mechanic can service a wider variety of models and handle what are increasingly complex engine systems. It reduces the pressure for "just-in-case" training and emphasises "just-in-time" support. Much of this is not conceptually new. For example I was involved in a similar project in 1992 for Iveco to design a very similar performance support system for truck mechanics which used video to show how to dismantle, fix and reassemble engine systems. What is different is that the technology now is faster, connected, cost-effective, mobile, even wearable.
 
The smartphones and games consoles of today set new precedents for those of us working within learning and development. We can start to break out of the relatively static classroom and design learning support that is location-aware, tapping into shared expertise at the time it has most context and give immediate support on actions taken. This immersive experience is more memorable, actionable and potentially removes the issue of training transfer back into the workplace – there is no need to transfer as you are essentially already there.
 
The design implications are significant and challenge the more structured approach to instruction. Indeed game design offers a powerful motivational model that encourages repeated practice and mastery. Levelling up and achievement systems successfully compel us to try and better ourselves each time. Some of these game environments are becoming incredibly rich and sophisticated, and are hugely effective learning environments, accurately simulating specific real world scenarios.

It is no coincidence that the military, medical and aviation fields are leading in this area given the life and death nature of their respective fields. But as the technology becomes more accessible, this is spilling into other areas such as construction, health and safety, customer service, performance management, contract negotiation and other real-world, complex interactions that many more of us engage in. These simulations don't necessarily have to involve high end 3D graphics and complex artificial intelligence. By using technology to augment the real world around us, we can even more realistically recreate specific situations to test and train responses, working together with the support of other peers and experts, even if they are not physically present alongside us.
 
This is not to say this is entirely for the better. There is always a need for balance and blend. But being able to economically extend our support beyond the natural constraints of the scheduled training event in a classroom can deliver far more effective learning experiences and deliver significant performance improvements to the individual and organisation as a whole.